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	<title>smikwily.com &#187; games</title>
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	<link>http://smikwily.com</link>
	<description>my little place to babble about gaming, the net, movies, TV, toys, and whatever else grabs my attention.</description>
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		<title>Watch Me Play Madden (YouTube)</title>
		<link>http://smikwily.com/2006/10/04/watch-me-play-madden-youtube/</link>
		<comments>http://smikwily.com/2006/10/04/watch-me-play-madden-youtube/#comments</comments>
		<pubDate>Wed, 04 Oct 2006 18:50:15 +0000</pubDate>
		<dc:creator>smikwily</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://smikwily.com/?p=501</guid>
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		<title>Microsoft Gaming Innovation Video #1</title>
		<link>http://smikwily.com/2005/10/13/microsoft-gaming-innovation-video-1/</link>
		<comments>http://smikwily.com/2005/10/13/microsoft-gaming-innovation-video-1/#comments</comments>
		<pubDate>Fri, 14 Oct 2005 00:31:46 +0000</pubDate>
		<dc:creator>smikwily</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://smikwily.com/?p=469</guid>
		<description><![CDATA[Very cool concept if it is something that can be pulled off for a decent price: Microsoft Gaming Innovation Video #1 &#8211; Google Video]]></description>
			<content:encoded><![CDATA[<p>Very cool concept if it is something that can be pulled off for a decent price: <a href="http://video.google.com/videoplay?docid=103132826641193167&#038;q=microsoft">Microsoft Gaming Innovation Video #1 &#8211; Google Video</a></p>
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		<title>Xbox 360?</title>
		<link>http://smikwily.com/2005/04/23/xbox-360/</link>
		<comments>http://smikwily.com/2005/04/23/xbox-360/#comments</comments>
		<pubDate>Sat, 23 Apr 2005 08:37:41 +0000</pubDate>
		<dc:creator>smikwily</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[general]]></category>

		<guid isPermaLink="false">http://smikwily.com/?p=467</guid>
		<description><![CDATA[Me likey so far.]]></description>
			<content:encoded><![CDATA[<p align="center"><img alt="Xbox 360?" src="http://smikwily.com/wp-content/Xbox360Teaser.jpg" border="0" /></p>
</p>
<p>Me likey so far.</p>
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		<slash:comments>0</slash:comments>
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		<title>Mods: TC:Elite and Damnation</title>
		<link>http://smikwily.com/2005/02/25/mods-tcelite-and-damnation/</link>
		<comments>http://smikwily.com/2005/02/25/mods-tcelite-and-damnation/#comments</comments>
		<pubDate>Fri, 25 Feb 2005 08:34:37 +0000</pubDate>
		<dc:creator>smikwily</dc:creator>
				<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://smikwily.com/?p=461</guid>
		<description><![CDATA[TC:Elite and Damnation are a few mods I&#8217;m anxious to check out. The first is a Counter Strike style mod for use on the free Wolfenstein: Enemy Territory game, while the latter is a single player &#8220;steampunk fantasy-western&#8221; for Unreal Tournament, offering some third person action for platforming and such.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.truecombat.com/intro.php#f">TC:Elite</a> and <a href="http://damnation.blueomega.com/">Damnation</a> are a few mods I&#8217;m anxious to check out. The first is a Counter Strike style mod for use on the free Wolfenstein: Enemy Territory game, while the latter is a single player &#8220;steampunk fantasy-western&#8221; for Unreal Tournament, offering some third person action for platforming and such.</p>
]]></content:encoded>
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		<title>A Mario Sprite History</title>
		<link>http://smikwily.com/2005/02/25/a-mario-sprite-history/</link>
		<comments>http://smikwily.com/2005/02/25/a-mario-sprite-history/#comments</comments>
		<pubDate>Fri, 25 Feb 2005 04:14:08 +0000</pubDate>
		<dc:creator>smikwily</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[internet]]></category>

		<guid isPermaLink="false">http://smikwily.com/?p=457</guid>
		<description><![CDATA[Interesting little read on the history of the plumber from Nintendo over at NFG Games. No mention of the 3D incarnations of Mario, but it does give a little history, including the reasoning for the mustache, hat, and gloves. Mario&#8217;s basic look was because of limitations of the video game systems, not because that is [...]]]></description>
			<content:encoded><![CDATA[<p>Interesting little read on the history of the plumber from Nintendo over at <a href="http://nfg.2y.net/games/mariosprites/">NFG Games</a>. No mention of the 3D incarnations of Mario, but it does give a little history, including the reasoning for the mustache, hat, and gloves.</p>
<p>Mario&#8217;s basic look was because of limitations of the video game systems, not because that is the way they wanted him to look per se.</p>
]]></content:encoded>
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		<title>EverQuest II &#8211; /pizza</title>
		<link>http://smikwily.com/2005/02/24/everquest-ii-pizza/</link>
		<comments>http://smikwily.com/2005/02/24/everquest-ii-pizza/#comments</comments>
		<pubDate>Thu, 24 Feb 2005 09:37:03 +0000</pubDate>
		<dc:creator>smikwily</dc:creator>
				<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://smikwily.com/?p=455</guid>
		<description><![CDATA[One of the coolest implementations of grub and gaming is the recently announced EverQuest II &#8211; /pizza program for EverQuest II. While in game, type /pizza and you will be prompted for a Pizza Hut order for delivery.]]></description>
			<content:encoded><![CDATA[<p>One of the coolest implementations of grub and gaming is the recently announced <a href="http://everquest2.station.sony.com/pizza/">EverQuest II &#8211; /pizza</a> program for EverQuest II. While in game, type /pizza and you will be prompted for a Pizza Hut order for delivery. </p>
]]></content:encoded>
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		<title>Wired News: Real World Doesn&#8217;t Use a Joystick</title>
		<link>http://smikwily.com/2005/02/23/wired-news-real-world-doesnt-use-a-joystick/</link>
		<comments>http://smikwily.com/2005/02/23/wired-news-real-world-doesnt-use-a-joystick/#comments</comments>
		<pubDate>Wed, 23 Feb 2005 09:01:34 +0000</pubDate>
		<dc:creator>smikwily</dc:creator>
				<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://smikwily.com/?p=451</guid>
		<description><![CDATA[Real World Doesn&#8217;t Use a Joystick really hits home if you&#8217;ve ever seen blocks after playing Tetris or had to pull your foot off the gas after a few games of Burnout 3. It&#8217;s good to know I&#8217;m not the only one who has had dreams about the latest game to occupy their freetime.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.wired.com/news/games/0,2101,66225,00.html?tw=wn_story_page_prev2">Real World Doesn&#8217;t Use a Joystick</a> really hits home if you&#8217;ve ever seen blocks after playing Tetris or had to pull your foot off the gas after a few games of <a href="http://www.eagames.com/official/burnout/burnout3/us/home.jsp">Burnout 3</a>. It&#8217;s good to know I&#8217;m not the only one who has had dreams about the latest game to occupy their freetime.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>PSP: War On The Go?</title>
		<link>http://smikwily.com/2004/11/20/psp-war-on-the-go/</link>
		<comments>http://smikwily.com/2004/11/20/psp-war-on-the-go/#comments</comments>
		<pubDate>Sat, 20 Nov 2004 04:23:46 +0000</pubDate>
		<dc:creator>smikwily</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[hardware]]></category>

		<guid isPermaLink="false">http://smikwily.com/?p=444</guid>
		<description><![CDATA[Ooh. Is the PSP getting a mobile version of Battlefield? IGN seems to think so. I&#8217;m seriously looking forward to the launch of this tight little piece of technology and these little rumors are making the wait that much more painful!]]></description>
			<content:encoded><![CDATA[<p>Ooh. Is the PSP getting a mobile version of Battlefield? <a href="http://psp.ign.com/articles/567/567395p1.html">IGN</a> seems to think so.</p>
<p>I&#8217;m seriously looking forward to the launch of this tight little piece of technology and these little rumors are making the wait that much more painful!</p>
]]></content:encoded>
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		<item>
		<title>DICE Snags Trauma</title>
		<link>http://smikwily.com/2004/09/01/dice-snags-trauma/</link>
		<comments>http://smikwily.com/2004/09/01/dice-snags-trauma/#comments</comments>
		<pubDate>Wed, 01 Sep 2004 19:46:36 +0000</pubDate>
		<dc:creator>smikwily</dc:creator>
				<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://smikwily.com/?p=441</guid>
		<description><![CDATA[Blue&#8217;s is reporting that Trauma Studios, makers of the Desert Combat mod for Battlefield 1942 has been &#8220;acquired&#8221; by DICE, the developers of the current Battlefield series, as well as the upcoming Battlefield 2. Trauma will supposedly be working on a new title based on the Battlefield 2 engine, as well as continued assistance on [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&#038;threadid=51138">Blue&#8217;s</a> is reporting that <a href="http://www.traumastudios.com/">Trauma Studios</a>, makers of the <a href="http://www.desertcombat.com/">Desert Combat</a> mod for <a href="http://www.eagames.com/official/battlefield/1942/us/home.jsp">Battlefield 1942</a> has been &#8220;acquired&#8221; by <a href="http://www.dice.se/">DICE</a>, the developers of the current Battlefield series, as well as the upcoming <a href="http://www.eagames.com/redesign/games/pccd/bf2/home.jsp">Battlefield 2</a>. Trauma will supposedly be working on a new title based on the Battlefield 2 engine, as well as continued assistance on the development of Battlefield 2.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>The &#8220;Life&#8221; Of Half Life 2</title>
		<link>http://smikwily.com/2004/08/24/the-life-of-half-life-2/</link>
		<comments>http://smikwily.com/2004/08/24/the-life-of-half-life-2/#comments</comments>
		<pubDate>Tue, 24 Aug 2004 15:12:06 +0000</pubDate>
		<dc:creator>smikwily</dc:creator>
				<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://smikwily.com/?p=440</guid>
		<description><![CDATA[Filerush.com, my one stop shop for gaming related BitTorrents, has added two new Half Life 2 videos. I checked them out and am to the point where I think that HL2 may do for in-game physics what Doom3 did for atmosphere and lighting. The game looks just amazing, but the physics and interactivity of in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.filerush.com/">Filerush.com</a>, my one stop shop for gaming related <a href="http://www.bitconjurer.org/BitTorrent/FAQ.html">BitTorrents</a>, has added <a href="http://www.filerush.com/download.php?target=05_HL2-Ravenholm.exe">two</a> <a href="http://www.filerush.com/download.php?target=03_HL2-Tenements.exe">new</a> <a href="http://www.half-life2.com/">Half Life 2</a> videos. I checked them out and am to the point where I think that HL2 may do for in-game physics what <a href="http://www.doom3.com/">Doom3</a> did for atmosphere and lighting. The game looks just amazing, but the physics and interactivity of in game objects is spectacular. Watching the demo player make his way through Ravenholm without using a standard FPS weapon and only objects laying around really pushes what the standard shooter is about. I&#8217;m anxious to play HL2, but even more anxious to see what modders will do with the technology.</p>
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